package constants.skills;

public class 狂龙战士 {
  public static final int 防御模式 = 60001216;
  
  public static final int 攻击模式 = 60001217;
  
  public static final int 垂直连接 = 60001218;
  
  public static final int 钢铁之墙 = 60000222;
  
  public static final int 变身 = 60000219;
  
  public static final int 钢铁之墙_传授 = 80000006;
  
  public static final int 皮肤保护 = 61000003;
  
  public static final int 飞龙斩 = 61001000;
  
  public static final int 双重跳跃 = 61001002;
  
  public static final int 飞龙斩_1 = 61001004;
  
  public static final int 飞龙斩_2 = 61001005;
  
  public static final int 烈火箭 = 61001101;
  
  public static final int 防御模式1次强化 = 61100005;
  
  public static final int 精准剑 = 61100006;
  
  public static final int 内心火焰 = 61100007;
  
  public static final int 攻击模式1次强化 = 61100008;
  
  public static final int 飞龙斩1次强化 = 61100009;
  
  public static final int 剑刃之壁 = 61101002;
  
  public static final int 熊熊烈火升级 = 61101004;
  
  public static final int 冲击波 = 61101100;
  
  public static final int 穿刺冲击 = 61101101;
  
  public static final int 防御模式2次强化 = 61110005;
  
  public static final int 自我恢复 = 61110006;
  
  public static final int 进阶内心火焰 = 61110007;
  
  public static final int 重拾力量_额外攻击 = 61110009;
  
  public static final int 攻击模式2次强化 = 61110010;
  
  public static final int 飞龙斩2次强化 = 61110015;
  
  public static final int 剑刃之壁_变身 = 61110211;
  
  public static final int 飞龙斩_变身_3转 = 61110212;
  
  public static final int 石化 = 61111002;
  
  public static final int 石化_变身 = 61111220;
  
  public static final int 重拾力量 = 61111003;
  
  public static final int 催化 = 61111004;
  
  public static final int 终极变形_3转 = 61111008;
  
  public static final int 扇击 = 61111100;
  
  public static final int 牵引锁链 = 61111101;
  
  public static final int 扇击_1 = 61111113;
  
  public static final int 扇击_变身 = 61111111;
  
  public static final int 扇击_变身_2 = 61111218;
  
  public static final int 变身_传送 = 61111114;
  
  public static final int 进阶剑刃之壁 = 61120007;
  
  public static final int 终极变形_4转 = 61120008;
  
  public static final int 防御模式3次强化 = 61120010;
  
  public static final int 无敌之勇 = 61120011;
  
  public static final int 进阶精准剑 = 61120012;
  
  public static final int 攻击模式3次强化 = 61120013;
  
  public static final int 恶魔之息_暴怒 = 61120018;
  
  public static final int 飞龙斩3次强化 = 61120020;
  
  public static final int 飞龙斩_变身_4转 = 61120219;
  
  public static final int 强健护甲 = 61121009;
  
  public static final int 诺巴的勇士 = 61121014;
  
  public static final int 诺巴勇士的意志 = 61121015;
  
  public static final int 怒雷屠龙斩 = 61121100;
  
  public static final int 天空剑影 = 61121102;
  
  public static final int 剑气突袭 = 61121104;
  
  public static final int 恶魔之息 = 61121105;
  
  public static final int 剑气突袭_爆发 = 61121116;
  
  public static final int 剑气突袭_空中 = 61121124;
  
  public static final int 怒雷屠龙斩_变身 = 61121201;
  
  public static final int 天空剑影_变身 = 61121203;
  
  public static final int 剑气突袭_爆发_变身 = 61121221;
  
  public static final int 恶魔之息_变身 = 61121222;
  
  public static final int 剑气突袭_变身 = 61121223;
  
  public static final int 进阶剑刃之壁_变身 = 61121217;
  
  public static final int 怒雷屠龙斩_强化 = 61120043;
  
  public static final int 怒雷屠龙斩_坚持 = 61120044;
  
  public static final int 怒雷屠龙斩_额外攻击 = 61120045;
  
  public static final int 恶魔之息_强化 = 61120046;
  
  public static final int 恶魔之息_暴怒坚持 = 61120047;
  
  public static final int 恶魔之息_暴怒强化 = 61120048;
  
  public static final int 扇击_强化 = 61120049;
  
  public static final int 扇击_坚持 = 61120050;
  
  public static final int 扇击_额外攻击 = 61120051;
  
  public static final int 日珥 = 61121052;
  
  public static final int 终极变形_超级 = 61121053;
  
  public static final int 狂龙战士的威严 = 61121054;
  
  public static final int 诺巴护卫 = 400011012;
  
  public static final int 诺巴护卫_1 = 400011013;
  
  public static final int 诺巴护卫_2 = 400011014;
  
  public static final int 剑刃之壁_击打 = 400011058;
  
  public static final int 剑刃之壁_击打_变身 = 400011059;
  
  public static final int 剑刃之壁_击打_烟雾 = 400011060;
  
  public static final int 剑刃之壁_击打_烟雾_变身 = 400011061;
  
  public static final int 怒雷屠龙斩强化 = 400004423;
  
  public static final int 剑气突袭强化 = 400004425;
  
  public static final int 怒雷暴龙斩 = 400011079;
  
  public static final int 怒雷暴龙斩_变身 = 400011080;
  
  public static final int 怒雷暴龙斩_最后一击 = 400011081;
  
  public static final int 怒雷暴龙斩_变身_最后一击 = 400011082;
}


/* Location:              C:\PGX\Server.jar!\constants\skills\狂龙战士.class
 * Java compiler version: 8 (52.0)
 * JD-Core Version:       1.1.3
 */